The dinner rush turned into a stampede.

You're the cook. They're hungry. Everything on the counter is a weapon.

Dinner Rush is a one-thumb survivors-like: you only move, the kitchen does the fighting. Survive the waves, take an upgrade every level, and see how long the shift lasts.

Weapons

  • Kunai — the starting throw, +1 blade per level
  • Ketchup — a held sprayer, aimed at whatever is closest
  • Hot Sauce — a thrown bottle, and the floor keeps burning
  • Meatball Rain — flaming meatballs drop on the crowd
  • Pasta Twister — sucks the crowd in, then throws them back
  • Aura — a damaging ring around you
  • Type-A Drone — drones firing homing missiles

The crowd

Nine kinds of customer, each with its own trick: chargers that wind up and dash, weavers, exploders that rush in and detonate, a chef who splits in two when killed, medics who heal the mob, gunners who hang back and shoot — and the Manager, a mini-boss who summons more of them and turns up in force on waves 10 and 20.

Controls

Drag anywhere on the lower half of the screen to move. Mouse or touch — it plays in the browser and on a phone.

Made in Unity. Still in development: art and balance are a work in progress, and feedback is very welcome.

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